Скрипторий: Deity - milani (divine mysteries)
Назад к списку всех объектов Divine MysteriesКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАDeity - milani (divine mysteries)
Milani
Deity
Source Divine Mysteries
pf2.ru note: information from here can't be displayed due to license restrictions. It will be reworked and added later.
Category Other Gods
Edicts confront oppression in all its forms, defend the common folk, overcome despair to sieve victory
Anathema abandon those in need, enslave or oppress others, harm the innocent through direct or inadvertent action
Areas of Concern devotion, hope, uprisings
Religious Symbol rose on bloody street
Sacred Animal mouse
Sacred Color(s) red, white
Divine Font heal
Divine Sanctification can choose holy
Divine Skill Society
Favored Weapon morningstar
Domains change, destruction, freedom, zeal
Alternate Domains healing, protection
Cleric Spells 1st: sure strike, 3rd: enthrall, 4th: fire shield
Source Gods & Magic - Web Supplement
Minor Boon: Once, when you roll a failure on a Deception or Stealth check to protect an uprising from discovery, you critically succeed instead. Milani typically grants this boon for extremely significant checks on which the uprising's survival hinges.
Moderate Boon: When you use it to protect others, your shield blooms with roses brimming with razor-sharp thorns. You gain the Shield Warden feat, even if you don't meet its prerequisites. If you already had that feat, if your shield takes damage from a melee Strike in defense of your ally, the attacker takes piercing damage equal to half the shield's Hardness.
Major Boon: You gain +4 status bonus to checks to Request during attempts to satisfy one of Milani's edicts. Once per day, you can sound a battle cry that grants creatures within a 30-foot emanation the effects of freedom of movement and affects all doors, locks, containers, and other bindings used to restrain or imprison others with the effects of the knock spell.
Minor Curse: A magical wreath of thorny, bloodred roses endlessly grows from your scalp, no matter how much you try to remove it. You gain weakness 5 to piercing damage.
Moderate Curse: Ropes, chains, manacles, and other equipment used to bind or constrain become blazing hot in your hands, bursting into flame or melting as if engulfed in a forge. When you attempt to hold such an item, you take 2d6 fire damage and the item is destroyed.
Major Curse: Small wounds bleed more than seems physically possible. Whenever you take slashing or piercing damage, you also take persistent bleed damage equal to the level of the creature or effect that inflicted the damage.
pf2.ru note: information from here can't be displayed due to license restrictions. It will be reworked and added later.
Category Other Gods
Edicts confront oppression in all its forms, defend the common folk, overcome despair to sieve victory
Anathema abandon those in need, enslave or oppress others, harm the innocent through direct or inadvertent action
Areas of Concern devotion, hope, uprisings
Religious Symbol rose on bloody street
Sacred Animal mouse
Sacred Color(s) red, white
Devotee Benefits
Divine Attribute Strength or WisdomDivine Font heal
Divine Sanctification can choose holy
Divine Skill Society
Favored Weapon morningstar
Domains change, destruction, freedom, zeal
Alternate Domains healing, protection
Cleric Spells 1st: sure strike, 3rd: enthrall, 4th: fire shield
Divine Intercession
The Everbloom rewards those who put the needs of others first, especially when combating oppressive forces, and she doesn't hesitate to impede any who enslave others or persecute the defenseless.Source Gods & Magic - Web Supplement
Minor Boon: Once, when you roll a failure on a Deception or Stealth check to protect an uprising from discovery, you critically succeed instead. Milani typically grants this boon for extremely significant checks on which the uprising's survival hinges.
Moderate Boon: When you use it to protect others, your shield blooms with roses brimming with razor-sharp thorns. You gain the Shield Warden feat, even if you don't meet its prerequisites. If you already had that feat, if your shield takes damage from a melee Strike in defense of your ally, the attacker takes piercing damage equal to half the shield's Hardness.
Major Boon: You gain +4 status bonus to checks to Request during attempts to satisfy one of Milani's edicts. Once per day, you can sound a battle cry that grants creatures within a 30-foot emanation the effects of freedom of movement and affects all doors, locks, containers, and other bindings used to restrain or imprison others with the effects of the knock spell.
Minor Curse: A magical wreath of thorny, bloodred roses endlessly grows from your scalp, no matter how much you try to remove it. You gain weakness 5 to piercing damage.
Moderate Curse: Ropes, chains, manacles, and other equipment used to bind or constrain become blazing hot in your hands, bursting into flame or melting as if engulfed in a forge. When you attempt to hold such an item, you take 2d6 fire damage and the item is destroyed.
Major Curse: Small wounds bleed more than seems physically possible. Whenever you take slashing or piercing damage, you also take persistent bleed damage equal to the level of the creature or effect that inflicted the damage.